A downloadable minigame

Buy Now$3.99 USD or more

Teach your players to carve real Viking runes

Runecarver drops a firelit longhouse into your RPG Maker MZ game where players carve, read and restore the 24 runes of the Elder Futhark — and actually learn them along the way. One .js file. Everything is drawn in code, so there are no images to import.

Four minigames and a Rune Codex

  • Carve — trace each line of a rune into stone, wood or bone. Drag with the mouse or a finger, or strike in rhythm with the keyboard or a gamepad. Slip off the line and the chisel chips the surface.
  • Inscribe — write Norse names like ODIN, FJORD and YGGDRASIL rune by rune on a wooden plaque.
  • Restore — the runes on a weathered runestone have worn away inside a carved serpent band. Work out which rune each one was and re-cut it.
  • Chant — put each aett (family of eight) back in the old futhark order.
  • Rune Codex & Lore — every rune’s name, sound, meaning and a true note from history, plus 17 short Lore pages.

Learning that holds up

Every rune shape and the futhark order were checked against the earliest complete row, the Kylver Stone. Where scholars disagree (Eihwaz, Pertho, Algiz), the game says so. Rune “fortune-telling” meanings are a modern invention, so they’re left out. Players learn how carvers really worked: why runes are angular, why stones were painted, how word breaks and serpent bands were cut, and why the Bluetooth logo is two runes.

Easy for you to wire in

  1. Put Runecarver.js in js/plugins and turn it on.
  2. Event → Plugin Command → Runecarver → Open Runecarver’s Hall.
  3. That’s it. If you want to react to the result, use the Score, Grade and Result variables, a Success switch or a Common Event.
  • Start Minigame command jumps straight into one game with your own difficulty, rune list, surface and words.
  • Mastery rewards — carve a rune well three times to master it, then give an item, a skill, gold, a switch or a common event.
  • Make it yours — add custom runes (Younger Futhark, Anglo-Saxon or your own script) and your own words, hide or reorder games, swap any sound, set hall music, and translate every line of on-screen text.
  • Works with mouse, touch, keyboard and gamepad at any resolution, with a Back button when Touch UI is on.
  • Progress is stored in the save file. Script calls let your events check which runes are learned and mastered.

What’s in the download

  • Runecarver.js

FAQ

Does it need other plugins? No. It’s standalone.

RPG Maker MV? No — MZ only (1.0 or newer).

Can I use it in a commercial game? Yes, in unlimited commercial and non-commercial MZ projects. Credit to “Dr. Brandon Wood” is appreciated. Please don’t resell or redistribute the plugin file itself.

Can players open it during a battle? No — call it from map or common events.

Does it show ads to my players? No. A “Dev Tips” page suggests related add-ons to you, but only in Test Play. Players never see it, and one parameter turns it off.

Build the rest of your Norse world

Questions or bug reports? Leave a comment below.

Purchase

Buy Now$3.99 USD or more

In order to download this minigame you must purchase it at or above the minimum price of $3.99 USD. You will get access to the following files:

Runecarver.js 143 kB

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