Hi again, this pluging is very good. Im building with it. I come to ask, if there is any plans to add new features, like differerent enemies, sounds and other?
Well the plugin is based on your own assets/enemies/database, so you need to upload your own assets to get more. If you’re working with the default RPG Maker MZ than the default assets is all the plugin is registering
If i’m understanding your questions correctly then you need to build an extension onto this plugin using those files as the base.
But All the settings you’re seeing from that screenshot is how it’s built. Anything new conceptually needs to be built.
If you want different enemies from different spritesheets (without a new extension), then you would have to splice and merge them (ie. Sprite from People 4.png + Monsters.png require splitting and merging) –– if this is what you mean then you can use “https://rpg-maker-plugins.itch.io/tileforge” to split your enemy tilesheets then remerge and download the specific ones into a whole new sheet. Look at the demo video and if that’s what you mean then use this tool or similar.
Drop your image into img/parallaxes/ in your project. That’s the folder the plugin loads from — anything you’d normally use as an RPG Maker parallax works.
Open Plugin Manager → PlatformerForge and set:
Parallax Background → pick your image file.
Parallax Scroll Rate → controls the movement. 0 = fixed/static (image doesn’t move with the camera), 1 = moves fully locked to the camera (no parallax feel), and something like 0.35 gives that nice slow drift where the background lags behind the foreground. (Vertical movement is automatically half of this rate, so it feels natural when the camera rises.)
Hit ▶ Play to see it — the parallax does not render on the editor canvas, only during play. If you leave the Parallax Background blank, the plugin draws a built-in dark-blue gradient sky as a fallback, so you’ll always have something back there.
— If you struggle seeing it after these steps you might get an error in the console due to Size or Resolution of the image/animations itself. If that’s the case take that error message + the file and put it into an LLM with the prompt “Fix the coding for this specific error”; then you should be able to reload it onto your specific machine’s requirements.
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Hi again, this pluging is very good. Im building with it. I come to ask, if there is any plans to add new features, like differerent enemies, sounds and other?
Well the plugin is based on your own assets/enemies/database, so you need to upload your own assets to get more. If you’re working with the default RPG Maker MZ than the default assets is all the plugin is registering
So is there a way to set more enemies different from the one you set in the default section?
If i’m understanding your questions correctly then you need to build an extension onto this plugin using those files as the base.
But All the settings you’re seeing from that screenshot is how it’s built. Anything new conceptually needs to be built.
If you want different enemies from different spritesheets (without a new extension), then you would have to splice and merge them (ie. Sprite from People 4.png + Monsters.png require splitting and merging) –– if this is what you mean then you can use “https://rpg-maker-plugins.itch.io/tileforge” to split your enemy tilesheets then remerge and download the specific ones into a whole new sheet. Look at the demo video and if that’s what you mean then use this tool or similar.
Hi, is there a way to change the background to add some image or parallax movements background?
Hey Starfall, here’s the steps for that:
Drop your image into img/parallaxes/ in your project. That’s the folder the plugin loads from — anything you’d normally use as an RPG Maker parallax works.
Open Plugin Manager → PlatformerForge and set: Parallax Background → pick your image file. Parallax Scroll Rate → controls the movement. 0 = fixed/static (image doesn’t move with the camera), 1 = moves fully locked to the camera (no parallax feel), and something like 0.35 gives that nice slow drift where the background lags behind the foreground. (Vertical movement is automatically half of this rate, so it feels natural when the camera rises.)
Hit ▶ Play to see it — the parallax does not render on the editor canvas, only during play. If you leave the Parallax Background blank, the plugin draws a built-in dark-blue gradient sky as a fallback, so you’ll always have something back there.
— If you struggle seeing it after these steps you might get an error in the console due to Size or Resolution of the image/animations itself. If that’s the case take that error message + the file and put it into an LLM with the prompt “Fix the coding for this specific error”; then you should be able to reload it onto your specific machine’s requirements.
Hope this helps, cheers!
Thank youu, i will have fun with this plugin✨
How do I download it? there's no download button.
That was odd, it was there a couple days ago, I just reloaded it for you, my bad.
Thanks