Board Game Engine — Chess, Battleship, Checkers & More-Inspired for RPG Maker MZ
A downloadable plugin
#### Turn any NPC into a worthy opponent.
**Board Game Engine** is a modular collection that lets the player sit down and
play a *real* game against the characters in your world — then win or lose gold,
items, and story outcomes based on the result. One shared "core" powers nine
complete games, so they all look like a single polished product and you install
only the ones you want.
#### Nine Games, One Core (Adding Games Weekly)
- **Chess** — full rules: castling, en passant, promotion, check, checkmate and
draws. (Move generation is verified by perft.)
- **Checkers** — English draughts with forced captures, multi-jumps and kinging.
- **Tic-Tac-Toe** — provably unbeatable at top difficulty, gentle at the bottom.
- **Monopoly-style** — buy property, charge rent, build houses & hotels, jail,
Chance/Chest, bankruptcy.
- **Battleship** — place your fleet and duel on hidden 10×10 grids.
- **Uno-style** — colours, numbers, skips, reverses, +2s and wilds.
- **Risk-style** — conquer the full 42-territory world map with dice combat.
- **Hnefatafl (Viking Chess)** — asymmetric Norse strategy; escort your king to
a corner while the attackers close in.
- **Scrabble-style** — full 15×15 board, premium squares, blanks, cross-word
scoring and a 50-point bingo, backed by a real 178,000-word dictionary.
#### Built for storytelling
- **Wager gold and items.** Bets are symmetric — win the pot or lose it — and you
can grant a special item on a win.
- **Drive your plot.** Every match reports its result to a Variable (loss/win/
draw) and a Switch (on only for a win), so you can gate quests, reputation,
rivalries and branching scenes.
- **Per-opponent difficulty.** Give each NPC a fixed skill from 1–5, with
per-game overrides — the tavern regular can be a chess master but hopeless at
checkers.
- **Reusable opponents** with portraits and taunt lines (greeting / win / loss /
draw / thinking).
- **Persistent records.** Win/loss/draw is tracked per game and opponent, ready
to show on a sign or in a menu.
#### Designed to feel like one product
- Clean, modern, app-style presentation across every game.
- **One Visual Theme parameter** retints all games at once to match your art.
- **Mouse/touch AND keyboard/gamepad** supported everywhere.
- No plugin dependencies — just place the Core above the games.
#### Easy to launch
Drop a single **Start Board Game** plugin command into an event, set the game and
opponent, and branch on the result:
- The event pauses during the match and resumes right after.
- Read the result Variable (0 = loss, 1 = win, 2 = draw) in a Conditional Branch.
- Gold and item stakes are handled automatically.
#### Extend it yourself
A fully commented **template game** is included. Copy it, extend the base scene,
register your game, and it instantly gains the same opponents, wagers, difficulty
and theme systems.
#### What's included
- BoardGameCore.js (the engine) + all nine game plugins
- BoardGame_Template.js (sample/starter game)
- scrabble_words.txt (the Scrabble dictionary)
- Readme.txt with full setup, a launch example, and an FAQ
#### Requirements
- RPG Maker MZ. No other plugins required.
- Scrabble uses a word-list file placed in your project's `data/` folder
(included, one-step setup).
#### A note on names
These plugins implement game **mechanics** with original boards, property names and card art. Some game **names** are trademarks of their owners (MONOPOLY, RISK and SCRABBLE are trademarks of Hasbro; UNO is a trademark of Mattel). This product is not affiliated with or endorsed by them — for a commercial release, rename those modes to your own titles (the plugins make that easy). Chess, Checkers, Tic-Tac-Toe, Battleship and Hnefatafl are generic/public-domain games.
#### Support
Questions or a layout issue on an unusual resolution? Leave a comment or use the
contact link — include your screen size and a screenshot and it can be sorted.
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FAQs
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**Do I need all nine games?** No — only the Core is required; add the games you
want.
**How do I read the result?** The Core sets a Variable (0/1/2) and a Switch (on
for a win). Branch on those.
**Scrabble rejects normal words?** Put scrabble_words.txt in your project's
`data/` folder; without it a tiny fallback list is used.
**Is the AI actually good?** Yes — the rules engines are automatically tested and
difficulty scales from beginner to tough.
**Can I sell a game using this?** Yes, per the license; just rename the
trademarked modes for commercial release.
| Published | 9 hours ago |
| Status | Released |
| Category | Assets |
| Author | RPG_Maker_Plugins |
| Genre | Card Game, Strategy |
| Tags | Asset Pack, Board Game, minigames, RPG Maker, RPG Maker MZ, Tabletop, Turn-based Strategy |
| AI Disclosure | AI Assisted, Code |
Download
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